569797 - Wallachia 1476 - Created by Donnie
Recorded times for : 569797 - Wallachia 1476
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
mega marino | 9m 3s368 | 3 |
Comments
Posted by : keaton -
0
0
This level is really interesting! I like the idea of limited special weapons. Thunder Claw does enough damage to destroy most enemies in 1 or 2 hits, so they're rarely needed for combat, but I think they are still used interestingly.
I like that this level requires careful positioning for combat, and makes health and ammo into precious resources. Enemies are clearly placed intentionally and require the player to think before attacking.
The visuals here are amazing, perfect use of shadows and other decorative elements.
A lot of the level is split between top path and bottom path, which I think was done very well, and the targets placed all over the level reward the player for exploring and taking risks.
I think that first global target should probably have been less well-hidden, to make the player start looking out for them. I missed it on my first time through and only found it because I died.
I found getting onto the Time Slow path to be really frustrating. First because I didn't notice it, and then because actually getting to it without accidentally switching paths was difficult to get right. Maybe instead of locking you into the top path, there could be a challenging room you have to complete before you can restart the room from the beginning? Ultimately I didn't even end up getting to use Time Slow once, so I guess I wasted my own time.
Yellow Devil was a somewhat underwhelming boss. It's really easy, with a long firing period and no twists to the arena.
Overall I thought this level was really fun, even though I was frustrated in the second part. Very good job replicating the feel of Castlevania!


This level is really interesting! I like the idea of limited special weapons. Thunder Claw does enough damage to destroy most enemies in 1 or 2 hits, so they're rarely needed for combat, but I think they are still used interestingly.
I like that this level requires careful positioning for combat, and makes health and ammo into precious resources. Enemies are clearly placed intentionally and require the player to think before attacking.
The visuals here are amazing, perfect use of shadows and other decorative elements.
A lot of the level is split between top path and bottom path, which I think was done very well, and the targets placed all over the level reward the player for exploring and taking risks.
I think that first global target should probably have been less well-hidden, to make the player start looking out for them. I missed it on my first time through and only found it because I died.
I found getting onto the Time Slow path to be really frustrating. First because I didn't notice it, and then because actually getting to it without accidentally switching paths was difficult to get right. Maybe instead of locking you into the top path, there could be a challenging room you have to complete before you can restart the room from the beginning? Ultimately I didn't even end up getting to use Time Slow once, so I guess I wasted my own time.
Yellow Devil was a somewhat underwhelming boss. It's really easy, with a long firing period and no twists to the arena.
Overall I thought this level was really fun, even though I was frustrated in the second part. Very good job replicating the feel of Castlevania!
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