527287 - MEGA MAN NAPALM STRIKES BACK -GRENADE FORT ACT 3- AERIALTRON - Created by Ur Local Vacuum


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Recorded times for : 527287 - MEGA MAN NAPALM STRIKES BACK -GRENADE FORT ACT 3- AERIALTRON

Runner Runner PB Total play time Total deaths Minimum clear deaths
ur local vacuum 5m 22s976 5m 22s976 3 3
ur local vacuum alt 6m 13s344 6m 13s344 1 1
game master man 7m 15s181 7m 15s181 3 3
neoscyther 11m 55s615 11m 55s615 5 5
bulborb channel 3 16m 50s514 1h 18m 24s113 46 8

Comments

Posted by : bulborb channel 3 -
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0

EDIT: Decided to try again and beat it. Had to use Bass.
Posted by : bulborb channel 3 -
0
0

I'm not even gonna try to beat this level. The second checkpoint is one of the worst segments I've ever had to go through. It starts with a spikes press that pushes you off the edge if you get too close. There's nowhere to stand if you're looking for a way to safely approach it. Then the level becomes decent. It's just shooting at enemies, but nothing too bad. It reached the magnet enemies. The first one is alright. The second one, however, is ridiculous. This enemy placement alone is basically what ruined the stage. You have to somehow grab onto it (it took me forever to find out you just press the jump button), then ride across a bottomless pit. Finally, you have to make a drop into a small gap. However, the magnet doesn't go far enough for you to squeeze through the gap, so I don't know any way to make it and my run ended there.

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